RAY TRACING ALGORITHM FOR 3D SCENE RENDERING
DOI:
https://doi.org/10.17770/het2020.24.6758Keywords:
Ray, Ray Tracing, GPU, Compute ShaderAbstract
In this work, authors implemented simple gpu ray tracing algorithm, that can render image with realistic reflections. To achieve result author use Unity as main development tool.Downloads
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References
ievads staru izsekošanas algoritmā: vienkārša metode 3D attēlu izveidošanai, [atsauce uz 17.04.2020.]. Pieejams: https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/raytracing-algorithm-in-a-nutshell
staru izsekošanas algoritma implementēšana, [atsauce uz 17.04.2020.]. Pieejams: http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/
staru izsekošanas algoritms, [atsauce uz 17.04.2020.]. Pieejams: https://www.cs.unc.edu/~rademach/xroads-RT/RTarticle.html
“UC Davis Academics” lekcijas video par Ray tracing [atsauce uz 17.04.2020.]. Pieejams: https://www.youtube.com/watch?v=Ahp6LDQnK4Y
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Published
2020-04-22
Issue
Section
Information Technologies
How to Cite
[1]
V. Tārauds and I. Meirāns, “RAY TRACING ALGORITHM FOR 3D SCENE RENDERING”, HET, no. 24, pp. 99–102, Apr. 2020, doi: 10.17770/het2020.24.6758.