RAY TRACING ALGORITHM FOR 3D SCENE RENDERING

Authors

  • Valdis Tārauds Rezekne Academy of Technologies (LV)
  • Ivars Meirāns Rezekne Academy of Technologies (LV)

DOI:

https://doi.org/10.17770/het2020.24.6758

Keywords:

Ray, Ray Tracing, GPU, Compute Shader

Abstract

In this work, authors implemented simple gpu ray tracing algorithm, that can render image with realistic reflections. To achieve result author use Unity as main development tool.

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References

ievads staru izsekošanas algoritmā: vienkārša metode 3D attēlu izveidošanai, [atsauce uz 17.04.2020.]. Pieejams: https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/raytracing-algorithm-in-a-nutshell

staru izsekošanas algoritma implementēšana, [atsauce uz 17.04.2020.]. Pieejams: http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/

staru izsekošanas algoritms, [atsauce uz 17.04.2020.]. Pieejams: https://www.cs.unc.edu/~rademach/xroads-RT/RTarticle.html

“UC Davis Academics” lekcijas video par Ray tracing [atsauce uz 17.04.2020.]. Pieejams: https://www.youtube.com/watch?v=Ahp6LDQnK4Y

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Published

2020-04-22

Issue

Section

Information Technologies

How to Cite

[1]
V. Tārauds and I. Meirāns, “RAY TRACING ALGORITHM FOR 3D SCENE RENDERING”, HET, no. 24, pp. 99–102, Apr. 2020, doi: 10.17770/het2020.24.6758.