SIMULATION DEVELOPMENT ON UNREAL ENGINE AND THEIR APPLICATIONS IN EDUCATION PROCESS

Authors

  • Mārīte Elksne Rēzeknes Tehnoloģiju akadēmija
  • Artūrs Solovjovs Rēzeknes Tehnoloģiju akadēmija
  • Sergejs Kodors Rēzeknes Tehnoloģiju akadēmija

DOI:

https://doi.org/10.17770/het2017.21.3590

Keywords:

education, friction, physics, simulation, Unreal Engine

Abstract

Due to the rapid development of technology in various fields of science, a new problem related to excessive resource consumption arises, as most of the experiments and demonstrations require a certain amount of materials and substances to be successfully performed. The aim of this work is to create a realistic simulation using Unreal Engine 4 and give an insight into its practical applications in education process. Authors have also gathered general information about simulation development and Unreal Engine 4 environment. As a result, a simulation showing friction of three different materials was created. It was also concluded that such applications could replace ordinary experiments because of their simple modifiability and minimal long-term resource consumption.

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References

Winsberg, E. Computer Simulations in Science. Sk. internetā (09.04.2017), https://plato.stanford.edu/cgi-bin/encyclopedia/archinfo.cgi?entry=simulations-science

Takahashi, D. In the game engine wars, Epic and Unity aim at enabling VR. Sk. internetā (09.04.2017), https://venturebeat.com/2015/08/16/in-the-game-engine-wars-epic-and-unity-aim-at-enabling-vr/

Ramp: Forces and Motion - PhET Interactive Simulation. Sk. internetā (08.04.2017), https://phet.colorado.edu/en/simulation/legacy/ramp-forces-and-motion

Schuck, P. Simulations in education. Sk. internetā (09.04.2017), http://www.westpoint.edu/cfe/Literature/Schuck_10.pdf

History of Unreal Engine. Sk. internetā (10.04.2017), https://classes.soe.ucsc.edu/cmps164/Spring09/ass1/btkachef/Unreal_Engine/History.html

Unreal Engine features. Sk. internetā (08.04.2017), https://www.unrealengine.com/unreal-engine-4

Emperore, K., Sherry, D. Unreal Engine Physics Essentials. Birmingham: Packt Publishing, 2015 – 198p.

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Published

2017-04-19

Issue

Section

Information technology, mechatronics, electronics

How to Cite

[1]
M. Elksne, A. Solovjovs, and S. Kodors, “SIMULATION DEVELOPMENT ON UNREAL ENGINE AND THEIR APPLICATIONS IN EDUCATION PROCESS”, HET, no. 21, pp. 89–94, Apr. 2017, doi: 10.17770/het2017.21.3590.