USAGE OF GAMES IN THE ACQUISITION OF ETHICAL VALUES OF LITERARY NARATIVES IN PRIMARY SCHOOL

Rita Burceva, Gunta Graznova

Abstract


The aim of the article is to study and analyze the using of games in learning the ethical values of literary naratives in primary school. Methods of the research: study of theoretical literature, questionnaire for primary school teachers, processing and interpretation of the data obtained. The main conclusions are following: games can produce very good results in learning process, the game creates learning motivation and pleasure, and pupils are interested in learning more; an important aspect is to learn ethical values when reading literature in primary school. Didactic games improve pupils' knowledge, help in the sense of important concepts (friendship, beautiful, helpful). The teacher must follow the latest improvements in education, the development of the theory of didactic games, and develop himself in all areas in order to provide a high-quality education for pupils in the context of the competence approach.


Keywords


competence approach; ethical values; games; primary school

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DOI: http://dx.doi.org/10.17770/er2019.2.4368

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